It has been a few months since I last gave an update on the game you may know as “CyberAnima”.
Well, it used to be called “CyberAnima”. A recent announcement of some gacha game with a name that bears the “-Anima” suffix and sounds very similar got announced, and to avoid confusion or anyone getting riled up by it, the game will go under a different name in the future. As of right now, it’s simply referred to as “Project Millennium”, but there will be a proper final title once the game reaches its “palatable state”.
But after much thinking (even before the name situation), I think the game is going to go through a full restart very soon. Square one and all. I already mentioned it multiple times, but my game has been worked on for 4 years with little to no progress, mainly due to me being a naive newbie game developer, resulting in little work being done with no plans, tasks, or milestones penned out, everything mostly being improvised with little documentation. And as a result (and because I’m terrible at coding), the game is literally just a stupid walking simulator. No weapon system, no NPCs, barely any level ideas, and the code is an undecipherable spaghetti mess.
With these lessons in place, the game you know as “CyberAnima” will return in the far future. It’s still on hold, but with tons of things happening and tons of revelations happening to myself, I think it’s time to take it more seriously and try my best to plan everything out. Design, concepts, and planning first, then prototyping, and so forth.
As long as it’s not an improvised mess and I’m actually building an actual game, I’m hoping things will be satisfactory. For now, I need time to think and plan, and hope this time I knock it out of the ballpark.
Sayonara, until ends meet.
- stixc