CyberAnima - Important 2025 Update
I've been working on CyberAnima for nearly 4 years with little to no progress for my game. Despite being a first-person shooter, it's still somewhat of a crappy walking simulator (due to the lack of a variety of systems), and I've decided after all this time to put the game on hold for the time being. Why you may ask? The main reason is in my skill in game development, specifically coding. Coding has been my Achilles' heel throughout my journey in game development , and I've learned a lot during my ventures into creating games. However, poor advice has caused me to lose morale on a lot of skills I'm very good at, and causing me to idiotically focus on code in a bad way . This is bad since CyberAnima, without spoilers, lacks any kind of proper story or game plan. It does have, for say, Notion pages, but the story and concepts are still incomplete because my brain was poorly rewired to focus on the game's project file instead of any other elements. I unders...